I started with inital designs to establish a basic direction for the world of Left Behind and the project.
The next step was to define what should end up in the final trailer. Therefore I created a storyboard and an animatic based on my initial designs.
After everything was set the production-phase was relatively straightforward. Modeling was done in Maya and the textures were painted in Photoshop. Final compositing touches were made in AfterEffects.
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Idea and Concept by:
Sebastian Smus
Jakob Vogel
Art:
Jakob Vogel
Sound:
Sebastian Smus
soundcloud.com/wubblebee