Its not light they see, but a shimmer of your soul that bleeds.
Personal Paintings
METANOIA
Bitterness took over the lands, and Hope is trapped in a state of paralized Powerlessness.
METANOIA is an animated mixed media short film (~5min).
Real sets are combined with digital character animation to create a unique world.
The short film was created at the University of Applied Sciences Salzburg by a core team of 4 and lots of helping hands.
Team:
Tristan Neuberger
Melanie Wressnigg
Jakob Steininger
Jakob Vogel
Making of:
David Prokop
At Forbidden Folds (with Martin Birner) we were tasked with creating two new weapon assets for “We Are One” a VR Puzzle Shooter developed by Flat Head Studio.
Based on an existing Gameplay Design and with excellent Art Direction by Melanie Bartl, we developed the Assets from initial Concept to final in-game Assets including Rigs and Animation. The Assets were designed to match the hand-drawn artstyle of the game and with VR constraints in mind.
WHALIEN is a wonky physics adventure set aboard a mechanical whale! You can get it right now on steam!
I am part of the studio Forbidden Folds and as half of a tiny art team I do a little bit of everything art related. (Design, Asset Creation, Shaders, VFX, Lighting,…)
Credits:
WHALIEN is developed by Forbidden Folds.
Herwig Atzlinger
Martin Birner
Andreas Lang
David Lins
Sebastian Smus
Jakob Vogel
Ralf Zobl
Welcome to Doomsburg! When the bloodmoon is shining hell brakes loose and the quest for power begins!
A short Film project, my responisbilities included a little bit of everything. Concept, Storyboards, Rigging, Tech Art, Shading, Rendering, Post Production as well as organisational duties.
I love designing characters and bringing their personalities to life.
Short Film Project made in 36h for the Instant36 Film Festival.
I was resposible for Modeling, Texturing, Camera Setup, Lighting and Rendering.
Roasted was made by Lab of Pain in 36h.
Team:
Kristina Haidinger
Melanie Farfeleder
Rosa Vabitsch
Jan Pscheidt
Sarah Hagleitner
Sebastian Smus
Jakob Vogel
Various Storyboards for Animation Projects.
Communicating Ideas between departments for Animation is a wonderful thing.
Various Cover Illustrations.
Keep your Demons Close
- various sketches -
Doodling helps me concentrate.
Every story is shaped by the world it is set in.
A collection of varios environment Designs for different Projects.
Left Behinds storyline takes place in a lonesome, black & white world in which magic opposes technology. The player is meant to slip into a role of a lone character, fighting their path through puzzles and mysteries.
Idea and Concept by Sebastian Smus and Jakob Vogel,
Sound by Sebastian Smus,
Art by Jakob Vogel.
Sound Artist: Sebastian Smus https://soundcloud.com/sidereal-dnb